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Sanguinity

Sanguinity is a property exclusive to players. It is also the core of the mod. Its value is shown on the HUD above the hunger bar.

Obtianing

Players gain 1 sanguinity for every T damage they've dealt, where T denotes transfusion rate.

INFO

This is a simplified explanation! The exact formula is shown at the bottom of this page.

They also gain sanguinity by eating certain types of food, mostly meat.

Usage

Players will automatically spend C sanguinity to restore 1 health if they are injured, where C denotes coagulation rate.

Sanguinity can be stored in organ groups to power organ blocks.

Transfusion Rate

Transfusion rate determines how much damage should be done to gain 1 sanguinity. The base transfusion rate is 4 but can be improved by some equipments.

Coagulation Rate

Coagulation rate determines how much sanguinity is needed to restore 1 health. The base coagulation rate is 4 but can be improved by some equipments.

Formula

Sanguinity gained is given by

Sanguinity=DTμ,

where

μ={1if damage is meleemax(1,distance to target4)otherwise,

D= damage taken by the target, and T= transfusion rate.